Apr 16, 2006, 01:24 PM // 13:24
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#41
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Sidra
I use a Zealous Horn Bow of Marksmanship and a Vampiric Horn Bow of Marksmanship when I do b/p runs in Tombs. I find them very likeable :-D.
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With that set-up you might want to throw in Tiger's Fury.
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Apr 16, 2006, 01:43 PM // 13:43
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#42
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Looks like i'm gonna have to get me a Vampiric Horn Bow of Deathbane w/ Judges Insight.
Would be quite amusing seeing how close i can get to a 1 hit kill on Skeletons in FoW My record so far is 252 i think.
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Apr 17, 2006, 12:02 AM // 00:02
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#43
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Jungle Guide
Join Date: Mar 2006
Location: CT
Guild: NITE
Profession: R/
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Quote:
Originally Posted by Jenosavel
With that set-up you might want to throw in Tiger's Fury.
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After reading those test results I sure as hell do now
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Apr 17, 2006, 11:47 PM // 23:47
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#44
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Desert Nomad
Join Date: Jun 2005
Location: RA
Guild: [ODIN]
Profession: N/Mo
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EDITed due to ignorance. Time to find a 15^50% Hornbow and a Deathbane grip.
Last edited by MelechRic; Apr 18, 2006 at 12:06 AM // 00:06..
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Apr 24, 2006, 08:06 PM // 20:06
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#45
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Krytan Explorer
Join Date: Nov 2005
Location: Puerto Rico
Guild: Crusaders Of Valhalla [Odin]
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I'm am honestly no good in math, but I'm glad to see I made the right assumption of what seemed to be the best way to go when setting up my bows for running Barrage+TF+JI effectively. I use a Vamp Horn Bow as main, a Zealous Longbow to switch, regen energy, or simply when I need range, and I keep a Fiery Composite on my thrid slot for when I need to concentrate on interrupting insted of Barrage.
So kudos to Jenosavel for the very thorough test.
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Apr 24, 2006, 08:11 PM // 20:11
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#46
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Banned
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Quote:
Originally Posted by Ohtar Nimloth
Personally i think the 20% marks mod is a good choice for the following reasons.
1) Even if you only do 1% more damage you are doing it 20% of the time, therefore one could argue that you are actually do 20% more damage.
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lolmao
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Apr 24, 2006, 08:27 PM // 20:27
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#47
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Less Crying is Key [kThx]
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Quote:
Originally Posted by Ohtar Nimloth
Personally i think the 20% marks mod is a good choice for the following reasons.
1) Even if you only do 1% more damage you are doing it 20% of the time, therefore one could argue that you are actually do 20% more damage.
2) With a barrage build if you are engaging the max number of targets you have a much higher chance for one or more of the arrows to hit with the boost in marks. six arrows that each have 20% chance to marks increases your odds of at least one hitting to over 50%, thus you could argue you are dealing 50% more damage using the 1% boost 50% of the time thoery.
3) Using the damage formula i prefer to couple my 20% marks with a 10/10 sundering instead of the 5/1 vamp. Even though there is only a very slight chance (around 2%) that you will hit with both +1 marks and the 10% sundering, when it does hit it deals alot more damage than you would expect.
4) +1 marks increases your chance to hit the target and also increases the chance you will get a critical hit. Criticals coupled with marks or sundering are devestating.
5) this is a very usefull bow in both PvE and PvP, especially against warriors.
I think people often want the immediate gratification and often overlook the effects of damage over time. With sundering and marks you are looking at at least one of the two hitting 30% of the time. With a flurry of arrows from a barrage build each arrow has a 30% chance to hit. Do the math...barrage plus sundering and marks=a good solid damage dealing combo
~Ohtar Nimloth
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Mathematics has taken a near fatal blow with the submission of this post.
Today is a very sad day for Mathematics and Mathematicians indeed
Math for the insane?
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Apr 25, 2006, 02:08 AM // 02:08
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#48
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Krytan Explorer
Join Date: Dec 2005
Location: Melbourne, Australia
Profession: Mo/Me
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Instead of Tiger's Fury, why not Lightning reflex? It's way more compatiable with a barrage build (Expertise instead of Beast). Any disadvantage of using LR?
edit: sorry, my bad, didn't read carefully. you can spam tiger's fury constantly and not LR.
Last edited by Arwen Granger; Apr 25, 2006 at 02:10 AM // 02:10..
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Apr 25, 2006, 07:45 PM // 19:45
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#49
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Forge Runner
Join Date: Nov 2005
Profession: R/
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you can constantly spam TF while you have to wait for LR to recharge. One distinct disadvantage to TF is that using it with Barrage is very energy heavy. I suppose a zealous bow might help with this, but then you sacrifice the extra damage of a vamp bow and still risk not having enough energy regen to keep spamming barrage and TF.
If you want to have enough att points to have a decent TF, max barrage and enough expertise to handle this, you will have to severely sacrifice WS and therefore make Troll near useless. =/
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Apr 26, 2006, 05:15 PM // 17:15
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#50
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Ascalonian Squire
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So, did Jeno add the extra damage from the unavoidable normal shots into the DPS of the bows? It probably wouldn't make much difference, but it might be worth a look.
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Apr 26, 2006, 06:32 PM // 18:32
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#51
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Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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I'd also use a shadow/horn/ivory bow with built in 10% sundering....
not the 10% chance of sundering on the junky (yet very popular) mod, go vampiric bow of marksmanship for the max damage output against generalized stuff.... It is of course always better if there is a bowgrip tailored to your target....
Like the JI R/mo with deathbane in FoW.... oweeeeee!
Last edited by lennymon; Apr 26, 2006 at 06:34 PM // 18:34..
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Apr 26, 2006, 07:23 PM // 19:23
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#52
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Perfectly Elocuted
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Quote:
Originally Posted by Killsmith
So, did Jeno add the extra damage from the unavoidable normal shots into the DPS of the bows? It probably wouldn't make much difference, but it might be worth a look.
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Unavoidable Normal Shots?
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